![]() Additionally, my png file is definitely in the same directory as my code that tries to load it and I do call IMGInit(IMGINITPNG) and IMGINITPNG. I do not use SDL2/SDLimage.h because it is not installed on the machines I am working on. SDL_Surface * image = SDL_LoadBMP("image. And when I compile I include the -lSDL2 and -lSDLimage flags. In our case, well use assets/bardo. They create a texturecreator variable from the canvas and load a texture from the path to an image. ![]() Furthermore, in lesson 04, well learn about the much more fully-featured hardware (GPU) rendering API. There are no problems with initializing SDL enter image description here If anyone has met with such a tell me. By default SDL can only load 'bmp' format bitmapsthe extension SDLImage must be used to load more image formats, such as 'png,' 'jpg,' 'gif,' or 'tif.' Well learn about more extension libraries in lesson 07. ![]() SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0) They initialize the sdl2::image module with two flags for PNG and JPG support. When trying to load a texture into the console, the output is: Couldnt open lettuce.png I tried to upload both jpg files and webp. SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0) SDL_Window * window = SDL_CreateWindow("SDL2 Displaying Image", Add a file called main.cpp, and let's start off with the following code (it's the same as that used in " SDL2: Displaying an Image in the Window", without the error checking to keep it concise, and also filling the window): #include ![]()
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